

‣ Headlight, brake light, dashboard light etc casting distances and render distances modified to match real life, including for NPC vehicles ‣ A lot more taxis, especially at night in vinewood and other popular night spots ‣ New variations of taxi based on common LA taxi colours in real life Also more variations of utility vehicles, limousines and motorcycles.

‣ Carefully selected DLC vehicles added to traffic with paint variety, in some cases manufacturer paints for the real life version of that car. ‣ Complex, hand-crafted traffic systems across the world, heavily incorporating day & night cycles with busy rush hour traffic, quiet residential roads at night with lots of parked cars, and so on ‣ Night times much, much darker, particularly in the countryside ‣ Rain thicker, effecting visibility a lot more and darkening the sky more. ‣ Subtle heat haze effect added around peak times (midday) out in the country especially ‣ Sunlight is much brighter, shadows darker ‣ Removed all camera effects from first person view Reduced ever-present fog to realistic levels and colour.

‣ Everything crisper with more contrast and less gamma. ‣ Street lights brighter and new dust effect added ‣ Render distances increased for various lights - traffic, street, misc Please note: this mod does not effect timescale or speed up time - I did that in the video to demonstrate the timecycles For me, this standalone overhaul brings GTA 5 halfway to being the GTA 6 that I want to see, so I hope you enjoy my idea of Grand Theft Auto 5.5 That became tiresome however and I will be releasing all future work under this title. Until now I was purposefully splitting it into 2 mods to make it easier for users to combine with their existing mod collections. The successor to Natural Realism mods, GTA 5.5 is the sum total of all of my modding work to make the game more realistic, more fun and less buggy/crap.
